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 Nice particle effect while absorbing the enemies holding B button (X on the keyboard), and I think it can be replicated on an actual gameboy.

 The 4 selected colors fit the mood very well.

 The giant eye monster in the background that opens and closes the eyelid is a very interesting and impressive effect.

 Note to other players: if you walk all the way to the right, you'll find a cliff. avoid falling into it, as you'll have to wait until your health deploys until losing and being able to play again. There's a cliff to the left after walking a while too. Didn't try jumping into it but I guess the same would happen.

(+1)

Thank you for the  kind words!

Yes, the idea was to experiment with the concept of pixel physics engine,  but due to the time limitation it became more of a tech demo than an actual game.

After the Jam, I'll do a proper level design, enemy design, combat design, and progression, with some music and sound effects.

The giant eye monster is a cute buddy that will help you devour more souls along the descent into the darkness.

Thank you kindly for the note too! I'll update the page and add as a known issue as soon as possible.