Thanks for playing and sharing with your friend! Yea the dinos getting stuck was a common issue we got. I believe it is because some of the more funky shaped dinos use concave collision shapes rather than convex hulls and the godot physic engine isnt as precise with those. We are currently generating the collision shape based on the sprite, but we would probably get better results if for the odd shaped dinos we made custom collision shapes made of multiple convex hulls. What else can I say about it other than physics bugs leave me dino sore...
We appreciate the feedback!