Thanks for the feedback! First two criticisms have easy fixes, but the last one’s kinda tricky.
Storm Shelter uses the Nearest renderer (renders closest pixels) to render textures. However, if I use the Linear renderer (combines nearest pixels and renders that), the pixel art looks blurry and not as good. I’m not even sure if some of the minute text (such as the walls from the WALL upgrade having text on them) would be readable with Linear rendering.
If I were to do a postjam version, I’d either include a setting for texture rendering, redraw everything (kinda infuriating), or rescale everything (super infuriating lol, given how I’d have to reprogram a lotta stuff to work with the new scale). Or there’s probably some other solution that I haven’t heard about yet lol.
Thanks for playing! Glad that it was one of your favorites!