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(4 edits)

Thanks for the feedback! First two criticisms have easy fixes, but the last one’s kinda tricky. 

Storm Shelter uses the Nearest renderer (renders closest pixels) to render textures. However, if I use the Linear renderer (combines nearest pixels and renders that), the pixel art looks blurry and not as good. I’m not even sure if some of the minute text (such as the walls from the WALL upgrade having text on them) would be readable with Linear rendering.

If I were to do a postjam version, I’d either include a setting for texture rendering, redraw everything (kinda infuriating), or rescale everything (super infuriating lol, given how I’d have to reprogram a lotta stuff to work with the new scale). Or there’s probably some other solution that I haven’t heard about yet lol.

Thanks for playing! Glad that it was one of your favorites!

(1 edit) (+1)

Depending on your sprite resolution, a possible fix may be to first find the camera zoom that makes the art look good when zoomed out max. Then every zoom-in is an integer multiple of that (like 2x, 3x, 4x). You could still lerp/tween between 1x and 2x for example, so there will be aliasing as the camera is moving, but once it reaches its destination it should snap the pixels correctly

--- though looking at the art again, I don't think this solution is possible unfortunately