Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jae

181
Posts
2
Topics
3
Followers
A member registered Apr 28, 2024 · View creator page →

Creator of

Recent community posts

Great game, love the vibe and the voice acting

I found it a bit difficult to see the doors that could be opened. I went to a marker but didn't know what to do after that because I couldn't see the door beside me!

Nice job by everybody involved!

(1 edit)

pretty cool, I like having to remember all the steps. The window seems pretty tight but managed on the 4th loop

The calm was basically the 1st and 2nd loop and then the storm was 3rd and 4th trying to remember all the cave paths in time lol

Nice game

COWWVIN

The shooting sound with the machine gun got a laugh out of me

I like the debuffs from the storms! If the game was fleshed out further could have been really cool

Nice submission!

https://itch.io/jam/brackeys-12/rate/2964177

Thanks, will check out your game :)

Cool minigames. There was a bug where after the timer reached 0 it wouldn't transition to the crab part. It might happen while you're inside a minigame as it happens

Nice submission

https://itch.io/jam/brackeys-12/rate/2964177

Thanks, will check out your game!

cute game. I feel like the map designs were a bit too straight forward, you can easily clear the game without letting go of mouse. Wish the storm was incorporated a bit more rather than a small progress bar. some extra sfx would've enhanced the experience, and more levels

nice submission!

cute game, I like the bouncing house. neat ideas too, wish there was more

cool game, like the final level and generous checkpoints. I figured out the controls by trial and error haha

The only thing that was confusing was the ammo on the ground vs the air, maybe some sort of UI indicator for amount of shots left

Nice submission

Cool art, I like the blue light interaction, the parallax and the scrolling water texture. Wish the gameplay had a bit more

Nice submission

(1 edit)

Interesting idea. Would have been cool if you went all out and had cars sliding and rotating and sending other cars in different directions. I just want absolute mayhem

Nice submission

(1 edit)

Thanks for the kind words!

Personally I'm not sure if this game could hold for 2/3 hours unless there was a "boss level" at the end of every section, and we introduced more mechanics

Your bug might be related to the two characters issue. Were there any issues right before you encountered the bug?

Cool idea. Unfortunately as others have said, it's hard to tell when the accusation happens. It should have been a different button or a separate window for choosing. Also hard to tell who was who, the game requires a label for every character

Nice submission, it stands out for its genre

https://itch.io/jam/brackeys-12/rate/2964177

Thanks! Will rate your game as well

I tried to evoke some alternative ending but I guess there isn't one? The fuzzy effect is too hard on the eyes

Cool idea, wish it was explored further (unless I missed it)

Nice submission

https://itch.io/jam/brackeys-12/rate/2964177

Thanks!

(1 edit)

Depending on your sprite resolution, a possible fix may be to first find the camera zoom that makes the art look good when zoomed out max. Then every zoom-in is an integer multiple of that (like 2x, 3x, 4x). You could still lerp/tween between 1x and 2x for example, so there will be aliasing as the camera is moving, but once it reaches its destination it should snap the pixels correctly

--- though looking at the art again, I don't think this solution is possible unfortunately

The genre isn't for me, but I like some of the ideas here -- the exchange rate, and timing it with the arrival of the truck and mice

Would be nice to know what the upgrades do, and where the mice are coming from and what they're attacking exactly, because I don't think it was the cheese

Also I accidentally put a turret on top of the shop interface and it blocked that button the whole game haha

Nice submission

We also already rated yours!

(2 edits)

"I wish the physics played a bigger role"---immediately gets hit by a stormcloud that launches my wall into the tower, knocking over the entire structure

"I wish there were enemies that came from the sky"---immediately gets pelted by truck sized balls of hail

"I wish the enemies came faste--"

Super fun game, so much personality in the art. Honestly the calm phase is the first 15 waves, after that the game has no chill. I'm in full panic mode trying to rebuild the entire structure again, while my character smiles back at me knowing this is it

Slight critiques:

- I do think you could truncate the first 10 waves or so, cut it down to 5 and let the player get to the chaos faster so they can see the game for what it really is

- The timer blocks the center of the player once the camera zooms out, making it hard to see that area when building

- Not sure how to fix this, but when the camera zooms out, it aliases the art, making it look suboptimal. I think the resolution should match the zoomed out camera, and then you can zoom in from there

Great submission! One of my favourites!

Great start to the game, wish there was a phase 2.

The radio message was a bit over the top. I laughed at the dead end hallway and gimme dat

Nice submission

Thanks for the kind words! All music and sound was made by our second team member

The jellyfish is planned on being changed so you can never slip off them

Cool dungeon crawler. The level layouts could use some work since the player can beeline it to the exit and generally ignore most of the combat. Would be nicer with sfx feedback. Wish the theme was more apparent / emphasized more

Nice work by everybody

Pretty cool being a local multiplayer game. Feel it could have an extra something in the gameplay to put the players in a bind.

Nice submission!

pretty quirky lines. It's pretty ominous as you hear his messages while you're hiding.

Nice submission!

(1 edit)

Yeah, the player will be lower to the ground in the future

Here's the general dev breakdown:

Day 1: Player movement. basic level and level transitions. spikes, death and respawn

Day 2: Player animations, keyboard control indicators, bubble mechanic

Day 3: First music, levels 1-3, currents, dashing

Day 4: Jellyfish, 4 more levels

Day 5: Backgrounds, rest of the normal levels

Day 6: All the sfx came in, final level, menu screen

Day 7: The rest of the music came in, pause menu

There were many other things we wanted to add but didn't get the time. Will come in an update after the jam :-)

Strangely immersive. Unfortunate that you couldn't have real VAs for this, but it is what it is

Not sure if intentional but it seemed the end scene still triggered prematurely despite me never pressing M. It would loop the word game twice and then end in the middle of the second game.

The boat actually feels nice, I wish the game was more central to the boat rather than the word game

Cool submission

I've rated 80+ games so far, looking to rate more

Please give our game a rating as well!

https://itch.io/jam/brackeys-12/rate/2964177

I think just the tooltip delay was too long. If the tooltip showed instantly it would be fine

Like the various versions of the music. Nice art as well

Wish the gameplay was a little bit more complex

Nice submission!

Cool game, the shooting and enemies remind me of Voidigo

The game loop personally isn't for me but I can see you put a lot of work here

The screen shake felt a bit much at times when digging

Otherwise nice submission!

The controls were pretty finicky, if only I remembered the trig ratios

Nice UI design, I like how the settings and controls are pretty seamless with the rest of the graphics

Her: I bet he's thinking about other girls
Him: I want to be a signpost

The walking joke caught me off guard, haha

Great idea for game, wish the controls were easier and it stuck to the theme

rated your game!

(1 edit)

Love the art and the dog sfx

I think the gameplay would be smoother if you bypass the E key altogether. There is no reason why it should be there

I was able to use the leafblower without any battery.

Wish there was more complexity to it.

Nice submission!

My GPU is popping off for some reason playing this game. Maybe it's the rain particles

Wish there was sound. The buildings are pretty imaginative so well done with those ideas!

Nice submission

Nice cute 1-bit game. Felt sometimes the pearl wouldn't go off. The end was a little weird because it loops back to the beginning, making me think I missed something

Nice submission

(1 edit)

The music in this game has a weird grainy sound that does NOT feel good on the ears. Had to mute the sound for this one unfortunately

Currently there is no punishment to going slow. Wish there were more hazards as well

The plane feels great though, and the transitions between the desert and cave look nice

Wish there was more to the theme, nice submission otherwise!

Nice short experience--a little bit too short perhaps. Sometimes it's hard to tell what is a platform.

Great visuals, wish there was a little more with the theme.

Nice submission!