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(+1)

This is one of the most polished entries I've seen this jam, and it's really great to see more Unreal games!  Graphic options are a nice bit of polish.  I loved the squash and stretch on the text boxes and the tutorials in game are fantastic.  When I finished the first level I was ready to put the game down and write a positive review.
I didn't expect the second level.
I definitely didn't expect the third level.  
This feels like a well polished, well play tested MVP with an appropriate difficulty curve.  In level 2 I looked back and noticed the souls on top of the buildings I already passed and got sad I missed them, but was pleasantly surprised when the route back from the storm naturally lead me to collect them.  I think for most jam submissions I would suggest slowing the storm down a tiny bit to make the game a little easier, but I feel like the difficulty curve is good enough that this speed is appropriate.  You've taught the mechanics well enough that speed running the level backwards feels great. 

I think the only piece of feedback from me would be I'd consider putting in jump input buffering.  You've already got coyote time, so I think you're just input buffering away from having a great and responsive feeling parkour game. 

Outstanding job!

(1 edit)

Thank you so much for the in-depth positive review! :) We are already addressing the things you mentioned in a polished build that we will release after the voting period ends :) especially the difficulty of the storm!