This is one of the most polished entries I've seen this jam, and it's really great to see more Unreal games! Graphic options are a nice bit of polish. I loved the squash and stretch on the text boxes and the tutorials in game are fantastic. When I finished the first level I was ready to put the game down and write a positive review.
I didn't expect the second level.
I definitely didn't expect the third level.
This feels like a well polished, well play tested MVP with an appropriate difficulty curve. In level 2 I looked back and noticed the souls on top of the buildings I already passed and got sad I missed them, but was pleasantly surprised when the route back from the storm naturally lead me to collect them. I think for most jam submissions I would suggest slowing the storm down a tiny bit to make the game a little easier, but I feel like the difficulty curve is good enough that this speed is appropriate. You've taught the mechanics well enough that speed running the level backwards feels great.
I think the only piece of feedback from me would be I'd consider putting in jump input buffering. You've already got coyote time, so I think you're just input buffering away from having a great and responsive feeling parkour game.
Outstanding job!