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Thank you for your feedback! I understand that the combat and the climbing can be a bit difficult. Most people that have play tested or downloaded the game usually either like the ladders or aren't the biggest fan. One person ended up not being a huge fan at first but started to enjoy it more as they played on. And for the combat, what was published was actually the easier version of combat. When the game was still being play tested, the goblin's collision was absolutely brutal. I ended up shrinking the collision shape, which helped a lot but it still clearly isn't perfect. This project had a couple of firsts for me. Those firsts being the ladder and melee combat. The reason the sword was so small is because it's a part of the player sprite, which looking back on it may not have been the best approach. I will definitely look into the collision masks you've mentioned. If I remember correctly, I have played around with them before for a previous GWJ game. Although I can't exactly remember if it was the collision layers or the collision masks I played with. I also didn't do a whole lot with them, so it may be beneficial to become more familiar with them. So once again, thank you for your feedback and thanks for playing!