I didn't get very far, but nice work on getting the whole loop together. I struggled with the climbing and combat too, but since in you included the source I took a peek and now realize the first thing is a saw, not slime, so that's why I couldn't kill it. Also, the sword is so tiny, definitely recommend making it larger. Because I can't help myself, I also recommend learning about collision masks. It feels a little weird at first but they're actually really simple and they'll let you separate out logic to do things like have one character collider for the level geometry but a different hitbox so enemies can be easier to hit. Keep it up!
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Thank you for your feedback! I understand that the combat and the climbing can be a bit difficult. Most people that have play tested or downloaded the game usually either like the ladders or aren't the biggest fan. One person ended up not being a huge fan at first but started to enjoy it more as they played on. And for the combat, what was published was actually the easier version of combat. When the game was still being play tested, the goblin's collision was absolutely brutal. I ended up shrinking the collision shape, which helped a lot but it still clearly isn't perfect. This project had a couple of firsts for me. Those firsts being the ladder and melee combat. The reason the sword was so small is because it's a part of the player sprite, which looking back on it may not have been the best approach. I will definitely look into the collision masks you've mentioned. If I remember correctly, I have played around with them before for a previous GWJ game. Although I can't exactly remember if it was the collision layers or the collision masks I played with. I also didn't do a whole lot with them, so it may be beneficial to become more familiar with them. So once again, thank you for your feedback and thanks for playing!