Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was pretty fun! I do have some suggestions though. I was kind of confused on the destroying of the towers. I didn't expect for there to be several satellite disks that you have to destroy. Maybe make like a counter for them to see how many you have left to go? And I know you sort of mentioned this, but the keyboard controls felt a little weird to play with. Like I said, I know you mentioned that gamepad was the best method of input for this experience, but maybe do some optimization of keyboard controls? Overall, very fun game! Seems like it would be great as a longer game!

Thanks for playing!  Totally agree on the towers.  Right after the deadline I realized I hadn't put any fx/indicators on the destroyed dishes.  Totally agree on the keyboard controls being sub optimal too.  I was hoping reconfigurable controls would make that a little better but I think it really needs to support a mouse, though if you had any specific thoughts on better keyboard controls, I'm all ears.  Thanks again for giving it a try and your feedback!

For the controls, I think that the mouse should control the turning and the shooting. A slight issue I was having was how wide the turns would be. I did end up discovering the sharp turns and the flip turns, but they were all the way across the keyboard from the normal movement controls. My suggestion is, like I said, maybe have the mouse control the shooting and the normal turning, and to maybe have the WASD keys control the different types of turns? I think the boost button is fine where it is, I didn't have much issue with that. That's about all I can think of.