Really interesting game idea here, and very well polished! I enjoyed a lot of the ideas brought, but would have enjoyed it more if the pacing was adjusted I think. I felt like there wasn't enough variety to warrant going so many rounds of stacking blocks. It felt repetitive to me without much points of interest. Also it was a little confusing that you need to click the pass turn to "fight". I would consider re-wording that.
Viewing post in Rogue Stacks jam comments
Thanks the for the feedback!
I think the pacing feels off because of poor balancing. I was running out of time and implemented all the different pieces and enemies in less then 3 hours and had no time to playtest them. I'll try to make each fight more unique and tweak attack, defence and health values to make fights shorter. Maybe that'll help. I'll change the button to say "End Round" if the opponent has already passed their turn