Thanks Ricky! I'm really glad you took all this time to comment out your thoughts and thoroughly playtest our game.
- We've taken note on the mouse sensitivity and plan to change it in a settings menu
- The intention of the first level with the break room was so the player could get a feel for the layout of the office, but I do agree that it is a little bare
- I am very glad you liked the story. I dug this out of an old story concept I had a long time ago and I'm glad it got to see the light of day. I'm sure some players don't care about story and just want straight into the action, but I do believe in having a nice story, especially in horror games to tie things together.
- Definitely the puzzle feedback system needs work! We're planning on (is vamping a word?) revamping that so it's extremely concrete and potentially making the notes a little clearer for players to make it easier to figure out.
- I think the confusion on puzzle 2 with the password is an oversight on my part. I'm thinking about having an [ACCESS DENIED] screen on LockiSafe on that level, since I.T. needs to fix it ;)
I am most pointedly ecstatic that you believe this could be a commercial release. Our team is definitely working towards a free Steam release and we hope we can get some fans to play more of our games in the future! Although we might have some tough competition with Handle With Care !