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Thank you! The deal with the enemies is that they are supposed to be dealt with by reflecting their own bullets at them, that way, they are defeated with only a couple of hits. We made it so that attacking them with the trunk only makes half as damage in order to incentivize the player to use the reflection mechanic. Problem being, obviously, that it is actually safer to just whack at cornered enemies instead of bothering with reflecting their bullets. We needed to rethink the enemies behavior to better compliment of gameplay, but alas, we run out of time! Hopefully we can expand on the game after the jam and improve on this!

Ah I see! I didn't realise that, good to know!