Yeah we decided to freeze the player while a monster event was happening and unfreeze the player when the event was over. I was definitely worried this might cause confusion. In the future I might try doing something like focusing the camera on the monster or having the player still do an idle animation to show the game isn't frozen. We also wanted to add more ways to evade the monster but ran out of time. Glad you liked the spooky mood though. Thanks for your feedback and I'll try to improve this in the future!