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sevlak

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A member registered 65 days ago · View creator page →

Creator of

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The .zip containing the exe build is now available. Let me know if you experience any issues with it. Thanks!

Thanks for your review and for playing! I'm planning to have an update out by next weekend that will include some balance changes and bug fixes, as well as a checkpoint system to make it easier for players to complete the game. I would be very interested to hear your feedback after the update. Thanks again!

Getting caught between a wall and the monster is definitely a problem point at the moment. This and also making the player a bit faster are going to be my two main fixes once the jam is over. Super glad to hear you found it spooky though! Nailing down this feeling was our main focus during development. Thanks for playing!

Awesome to hear you enjoyed the tension! I'm going to be adding some balance changes to the monster based on the feedback we received once the game jam is over. I wanted it to be kind of challenging so the monster felt dangerous but I do think he is unfair at the moment. Most importantly I'd like to tone him down so more people will stick around to the end of the story. I do think it's worth it :)

I do agree the monster is definitely overpowered right now. I’m going to make some updates to him once the jam is over. Awesome to hear you enjoyed the story though, thanks for playing! 

I do have an exe build for the game. Unfortunately I cannot upload it right now until the game jam we submitted to ends on Oct 7. I'll be sure to upload it once that ends. 

Appreciate it! Volume slider was in the plan but we had to cut it due to time constraints. Thanks for playing!

Awesome to hear you found the eyes creepy haha. This was the first level I ever designed and published so I really appreciate your feedback. I will try to keep this in mind in the future to include more visuals for longer walks or make the walks shorter overall.

Yeah we decided to freeze the player while a monster event was happening and unfreeze the player when the event was over. I was definitely worried this might cause confusion. In the future I might try doing something like focusing the camera on the monster or having the player still do an idle animation to show the game isn't frozen. We also wanted to add more ways to evade the monster but ran out of time. Glad you liked the spooky mood though. Thanks for your feedback and I'll try to improve this in the future! 

The lighting effects in this game are really cool. I especially likely how the lightning flashes give you a quick second to scan the level outside of just your flashlight range. One recommendation I can think of is it would save a lot of time if the Code Input screen saved the last code that you input previously so you don't need to input the same code twice. Awesome work!

I really like this games art style and color palette. Great job!