The game has a lot of potential to be expanded in interesting ways from this very basic start. Basic is good, it means that you have opportunity for some really engaging emergent gameplay. However the game is held back by its collisions. Presentation is great, as is the music and the fact that it changes depending on the in-game situation. I found myself very frustrated at the end due to the combination of length, unforgiving hitboxes, and the three different paths you're meant to choose at the end that are just a death sentence if you choose (arbitrarily) wrong. A good entry otherwise!
Viewing post in BLACK CELL (GB JAM) jam comments
I tried to fix the collisions thing in the original engine. Somehow the PlayerBody has infinite friction, so it gets stuck in all collisions. I apologise for the last level, it was made out of a combination of stress and hurry that lead to a hard and frustrating experience that ruins all the already played. So I hope the collisions didn't ruin your experience. For further information about the frustrating creation of this game, you can look at the game description. Thanks for playing and thanks for your review! I appreciate it.