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(+1)

Feedback:

- Walking: Why have 4 directions when you can have 8, having 4 feels restricive especially with the controls feeling like they were made in an animator rather then in engine with changing direction or stopping happening with a delay which just doesn't feel great.

- Fonts: I understand wanting a fancy font for text, but if you have one there should at least be an option to change the font to something more readable as my eyes were getting tired after reading it and there could be a problem on smaller screens with reading.

- UI: A often used technique in games is hidding ui player doesn't need because let's not kid ourselves, looking at 2d static images isn't exactly exciting, that's why the game could benefit from having dialog UI only when the character is speaking, so you don't need to see a big translucent gray bar when not needed at all.

- Art consistancy: Generally having multiple artstyles in a game is not a great idea as it's hard too pull of a good look when mixing them, that's why having high res digital art with a pixelart game, feels wierd to look at, The game would benefit from having the portraits being pixelart.

Bugs I encountered: There were some serious problems with the WebGL fullscreen (I would advise using the itch fullscreen next time) and sometimes the game/player froze when walking into rooms. Generaly would advise to grab a friend for playtesting and overall check the game before submission period.

Thanks! That is insightful and pretty much on point.