This was a fun platformer that kept me coming back to finish it. I will say, I did not enjoy the ladder mechanic overall, but once I got the hang of it I was moving through the game with more ease. I like that you tried something new with how you ascend, but it didn't feel intuitive. I ended up using the hang time of the attack mid-air frequently to time out jumps. The hit box for the attack felt very difficult to time, but it was cute when I managed to killed an enemy. I enjoyed the visuals and the music and would like to play more. Great work!
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Thanks for playing! This certainly isn't the first time people have talked about the ladders in the game. And the ladders wasn't necessarily me trying something new. I mean, it was my first time implementing ladders into my game, but I wasn't trying to be different. When I added the ladders and realized that you had to move if you really wanted to climb them, it was too late for me to fix it. And believe it or not, but the enemy hitboxes are actually a lot easier than they were when the game was being play tested. They were brutal then, but I can see how they can take some time getting used to. So once again, thank you for playing!