Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I might do a durability loss limit per hit but I don't want to compleatly take away the durability loss based on count as it would probably lead to making fighting singular customers too punishing as they would take away the same amount of durability as a hoard and making the player wait for enemies to line up for big multi hits would kind of take away from the feeling of power that having a weapon brings and make the player constantly wait.

you are right, the gameplay is perfect as is, i just found myself picking up a weapon hitting 2-3 times and in need for another one, it was not the feeling of power i had when only 1 or 2 zombieshoppers came at me, the first time i was like aaaaaah need to find another one and then i was dead :D