Wow! What an immersive experience! I was worried I would actually have to translate morse code but I think you nailed accessibility vs obscurity here. Having all the audio controls be diegetic was instantly immersive, and I found myself stressing when a signal came after the expected time.... had my previous mistakes cost the lives of the operatives abroad? Probably the most complex emotional response I've got from a game in this jam thus far, so kudos!!!! If I was asked for constructive criticism, I'd say the frequency knob was a little finicky to control (especially when the mouse crossed the center of the button), but that didn't bother me terribly. I unfortunately got stuck at the end of day 1 when I couldn't find my cursor to click "go to work" but I really enjoyed the headlines and seeing the consequences of my correct and incorrect calls. Hoping to play again, get everything wrong, and see the city explode out the window or something as the culmination of my sabotage. Great concept (I was hoping someone would make a radio tower game) and execution, congrats!