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This was a pretty cool game, the mechanics felt innovative and I was able to make it too the lighthouse and win (although I missed a few of those bonus stars). Honestly I think there is only one feedback I have and that is on the game design side. The area where you first introduce grabbing boxes you make it so that just the big box can't get you over the jump. You need to pull a small box on top of a big box. I think you should have an area where you only need to move one box to make the jump before you introduce that stacking mechanic. I also found it quite difficult to stack. Also there is a section where barrels roll around a suspension bridge and I was so bummed to get all the way to the end just to realize that I needed to take that box from the beginning with me (I assumed it was just for getting the bonus stars so I left it). I think having a player do backtracking like this can make some people loose interest so maybe having the box at the end already or having a sign saying "take this box" could help with that. My favorite part of the level design was the wind whipping the chains. It was very satisfying to fly off the chain using the wind to get to new areas. All around I would say a really solid game!

Thank you for your detailed feedback!
I will consider your advice. When creating a game design, it is hard to predict how difficult it will be for the player to find a solution to an obstacle, since I already know the solution. My goal is to have the difficulty level at the limit of the player's abilities. But maybe I will make the game easier at some points.