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I love the idea of being a tornado that's defending nature. I felt stupid for not realizing that I had to suck up the houses to keep the number of settlers in check, but once I figured that out in my second run, I enjoyed planning the best path for absorbing as many houses and settlers as possible. I love that the tornado becomes larger the more a round goes, with increased velocity and a larger hitbox adding some tension and excitement to each round.

(+1)

Thanks for playing and the feedback!