Really good game. I love that the level remains same just you having to defend it again and again. The controls are great. Feels like I am controlling a tornado.
Kudos!! You did a wonderful job with the game.
Criteria | Rank | Score* | Raw Score |
Innovation | #212 | 3.392 | 3.917 |
Game Design | #443 | 3.175 | 3.667 |
Audio | #497 | 3.031 | 3.500 |
Overall | #510 | 3.091 | 3.569 |
Fun | #519 | 3.031 | 3.500 |
Theme | #631 | 2.887 | 3.333 |
Graphics | #653 | 3.031 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You contol a natural hazard, at tornado, trying to avoid causing too much havoc.
Did you write all the code and made all the assets from scratch?
I made all of the assets and most of the code, the exceptions being my audio scripts I have reused for my games as boilerplate.
Really good game. I love that the level remains same just you having to defend it again and again. The controls are great. Feels like I am controlling a tornado.
Kudos!! You did a wonderful job with the game.
I love the idea of being a tornado that's defending nature. I felt stupid for not realizing that I had to suck up the houses to keep the number of settlers in check, but once I figured that out in my second run, I enjoyed planning the best path for absorbing as many houses and settlers as possible. I love that the tornado becomes larger the more a round goes, with increased velocity and a larger hitbox adding some tension and excitement to each round.
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