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I remember having a scrolling shooter for gameboy that was vertical instead of horizontal. I think that would solve your issue with all of the projectiles going invisible, since it would cut back on the number of sprites in each scanline!

It looks like you’ve been building on this world for over a year now? The lore goes deep!

Thank you for playing
Sadly, since I use GB studio that is going to be hard as it only has horizontal movements for shoot em' up scene types. I do appreciate the tip maybe If I remake the game with a better engine, I will consider that. I might reduce the number of tiles the bullet uses.

Like others I replied to this game is a prequel to a series (Temporal Light).

I originally planned to have a platformer but that was used in a jam earlier this year. I didn't want this to be considered a continuation of the other game. Another thing I did consider before the jam was to create a star fox like game sadly there isn't an easy way to do a large amount 3d rendering with GB studio (at least with a decent framerate). So, this was Plan C.