I'm not one for horror games, but I toughed it out to the end. It probably took me a lot longer than needed to win, because I was waiting every time I went in a door to make sure the hallway was safe. Having to physically move objects was a little wonky. The pieces would get stuck on things and made it hard to get in a door, which was a problem when I'm trying to move fast. It might be better to abstract them into an inventory system, and put out invisible interaction spots to place things.