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Same here; winwin_create returns undefined. I tried to test the demo in IDE v2024.4.1.152, Runtime v2024.4.1.201. This in Output seems to be the problem. I didn’t change anything in the demo btw.

LoadLibraryW("C:\Users\lsk21\AppData\Local\GameMakerStudio2\GMS2TEMP\winwin-demo_399161E_VM\winwin_x64.dll") failed with error code 87 ("The parameter is incorrect.")

Through the google search, I’ve found that this might be the graphics driver issue. I ran the gamemaker on Windows 10 PC with ryzen5 3600 cpu and rtx 3070 ti gpu. However, reinstalling graphics driver, chipset driver, updating windows, reinstalling gamemaker to the latest version didn’t change a thing, hmm…

I figured it out using Dependency Walker. Turns out the problem was ucrtbased.dll. Thanks for the great extensions!

(+1)

Your issue is different and was likely caused by me including a debug DLL (which references Microsoft Visual C++ Runtime redistributable) in the recent release. I have now uploaded 1.0.2a, have a look

It works flawlessly. Thanks for solving the issue.