Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Very fun entry!

I really like the idea of the "reveal spell" being used to trigger turn-based battles in rooms with ghosts. Very unique design.

The combat itself is a bit on the basic side. I feel like the addition of a "light attack" at all feels superfluous. Maybe, since you get to position yourself in relation to the ghosts before combat starts, some spells could take that positioning into account? Something like a targeted heavy attack, and a weaker light attack that affects a small radius around the enemy. Enabling the player to "end" the reveal spell early to reposition could also make for some cool strategic decisions.

As for the aesthetics, this looks and sounds really good! It feels like a complete package in that front, and that's hard to achieve in the span of a jam.

Good work here. Keep it up!

Thank you for playing it. Regarding the combat, we initially had other plans for it, but we made a basic construction to ensure that at least it was in the game.

The idea about the position of the ghosts when revealing them as a strategic part for the effectiveness of the attacks is indeed a good one.

It is a fact that the combat really needs more work, but it was what we managed to do within the time.