A beautiful mess. Take it from the previous developer comments that this is a work-in-progress, but often the hardest thing to get right is style, and this one has it. I think this could be the start to a more refined development and ultimately a fun game within the unique genre you've found.
Controls I'd agree could use an overhaul (maybe even conforming to WASD, and using the charge-up to allow the player to boost across a few platforms at once—at their risk), but otherwise, I like the artistic direction and accompanying music.
Congrats to those of you who remained on the development and submitted something on your first outing in Godot Wild Jam. Survival is the biggest victory. :)