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(+2)

A beautiful mess. Take it from the previous developer comments that this is a work-in-progress, but often the hardest thing to get right is style, and this one has it. I think this could be the start to a more refined development and ultimately a fun game within the unique genre you've found. 

Controls I'd agree could use an overhaul (maybe even conforming to WASD, and using the charge-up to allow the player to boost across a few platforms at once—at their risk), but otherwise, I like the artistic direction and accompanying music.

Congrats to those of you who remained on the development and submitted something on your first outing in Godot Wild Jam. Survival is the biggest victory. :)

(+1)

Thanks for this feedback, for a bit I was determined to just step away from this project for a bit but earlier in the day I began to get ideas on how to overhaul the gameplay and seeing this really makes me ready to jump back into it with the remaining team. I can't wait for the next Jam we partake in.