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As far as fun is concerened I had it but here is some feedback: The anti-lightning block seams a little to powerfull as the cloud doesn't move and it has a lot of hp so it takes quite a bunch of rain to destroy it maybe making the cloud spawn in different places and making the lighting take multiple paths would make it more of a strategic choice. I feel like the disasters that spawn could do so a little faster as there was a bunch of waiting involved which kind of taken away from the feeling of chaos that these should bring up. It would be nice if blocks would have an animation for being destroyed as in maybe they would detach and lose the hitbox so hay would fly away with the wind and getting smashed in would send them flying down towards the edges of the screen. The game could also benefit from sfx when a block is broken.