I like the style, and the game feels really balanced (like there is just the right amount of health flasks), However I think that needing to kill all the goblins or simple luck? in order to progress really undermines the experience(It would be way better without the invisible walls and pickups needed to progress like the dash should be pickable in the map and not from the 5 beads). Other than that the game is really atari-like, i also love that the goblins aren't just mindless and can jump. Good work!
Viewing post in Goblin Siege jam comments
Thanks for playing! :)There are lore implications of why you need to pick up the orbs, but we can't tell too much yet (you'll have to wait for the full version!). And if knowing which goblin to kill feels random, just look and listen to your shield ;), it can help you. The invisible walls are definitely a problem tho, they won't be there in the final version.