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A unique gameplay experience. Chill music is the perfect backdrop to this surreal three-dimensional puzzle. Very impressive UI-wise (the escape menu effect: fantastic!), with a lot of features to customize the playthrough. 

The ambition of this level design is unbelievable, or rather the mechanics in making the tower. I imagine this must've been procedurally generated, and if so (since confirmed by reading the description), to build such a feature and have the environment remain so functional is an achievement. Further to the mechanics, a game like this needs a formidable jump function, and the one here completely delivers in that regard. Very fluid, parkour-like movement that is reliable and fully actualizes where the player is intending to land.

Constructive criticisms or areas to add / improve, hmm... Tiny, if any. I couldn't really figure out what the in-game props did (if anything; otherwise I imagine there would've been a UI tooltip on them), but couldn't help but to think that a game with this scale of three-dimensional height could've benefited from a checkpoint system using props. Not sure if one is there, and I missed it, since I too had to cap my playtime to around an hour so I could test other jam games. Also initially thought the black doors / windows were teleporters. With a height meter showing how far up the player is, and what the goal height is, objective-tracking would improve UX and seems like an essential addition in further development. But all things considered, the amazing movement mechanics, level design, and atmosphere put together a wonderful package anyway.

Being a Montrealer myself, I was very taken by the inspiration behind this game and am amazed that a solo developer was able to realize the intended game design. One of the standout games of this jam. Excellent.