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Godot Version
4.3
Wildcards Used
Fun facts, Gold Wildcard (Speedrun)
Game Description
I wanted to make a game that includes a lot of things I like: fun movement, surreal aesthetics, and speed tech. I think I did pretty well with it.
How does your game tie into the theme?
The game uses procedurally generated apartment towers as levels for the player to climb. Getting to the top of the tower is how the player wins each level.
Source(s)
N/A
Discord Username(s)
theonixie
Participation Level (GWJ Only)
0
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Comments
Man, that's so fun!
I love the atmosphere, the controls, and the melancholic music. Everything fits very well. Also, good take on the jam's theme! 🧱
I think I may have found a bug, once I fell from the blocks, but I didn't die, I was just infinitely falling, so I had to quit and launch the game to try again.
I would have liked to see the interface fitting a bit more into the game art style, but this is just a detail.
Great entry, this is one of the games I had the most fun playing! 🎉
I love this game! It's like a Mirror's Edge version of Superflight. The soundtrack and HDRIs are very nice. As I played I slowly learned what jumps I could make and which I couldn't. At first all I did was wall climbing but soon my mind started picking up on places I could reach via wall jump. Very impressive!!
Star of the show for me so far. I do feel like a bouncy little pinball sometimes jumping through the towers, and there's nothing worse than falling all the way down. It's quite fun, even though I'm not good at it, and puts you in a mood, you know?
"It's like Mirror's Edge and Bennet Foddy's Getting Over It had a baby in The Backrooms"
- somebody, probably
Very Chill and relaxing. I could see myself relaxing and playing this.
Got to the top and nothing happened. Menus seemed to suggest it would have timed me or something but maybe that part wasn't finished? Over all fun
Passing the green goal tape at the top of the tower ends the timer (and advances to the next level in marathon mode); you have to enable the timer in the settings menu to see it! I forgot to add some sort of visual indicator alongside the timer for when a tower is climbed
Ah that makes sense. We're all pressed for time in a jam so things are bound to not get finished. The movement felt pretty good but sometimes I wasn't sure if I would be able to wall climb up or if it was going to shoot me back. I think with some time and understanding of the controls you could get pretty good at bouncing up these towers.
great music, chill gameplay, simple and smooth controls. good work!
Nicely done with procedural generation! Wish there was a little more to do than just climb
Very novel and relaxing. Love the movement system and surreal environment.
Unfortunately it stutters a bit for me. Could be bad V-Sync, I had to change to adaptive in my project for it to feel smooth.