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i mean by weak shield that the shield wont be as strong and as big as the normal shield (in the size i meant it will only protect the turret him self) and after each storm if the turret survived so the player can fix the shield using resources. i think the strom should hit the turret once and keep going and the shield will be able to take one hit(one hit from only one storm) and in the second hit the turret will get destroyed.

OR

that it will take more time to desroy the turret.

i think the first option is a bit better as long as the resources to fix it are not too easy to get.

About the way tommorow you are uploading the new version of the game right? i really wonder if you are going to win the jam, guess we will see tommorow.

Ah I see! In the first option, the storm will need to circle back to the beginning. Currently the storm doesn't do that and only advances, it cannot go back to chase after the buildings that survived, but I wonder if it should. I think only then will the first option be viable.

As for the second option, I think taking more time to destroy the turret just means the storm is stuck there longer as it's like giving it more HP right? It just slightly reduces the reliance on a shield, but it won't be able to shoot behind as it will always get destroyed.

And yep! Tomorrow I will be uploading v0.6, a new version of the game containing Storm HP, new defense buildings, a dash ability (via research), some new research related to the storm, the first island scenario, as well as a lot of rebalancing by making the storm come earlier, and arrive faster each time! I look forward to finally be able to update it! In fact, I'm already working on v0.7 which will release storages :)