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The graphics of the game are very nice. It's impressive that you wrote your own javaScript-based engine for it.
At the beginning, the first ship is a bit too slow, but later on, managing several ships requires a lot of attention. It's a bit confusing that it's too easy to accidentally drive the ship behind a city and then you can no longer select it.

I might have broken the game by the end. I think I got all the raw materials and gold, but there was no endgame.
So I hit the lighthouse with all my ships.

Anyway, it was so much fun!

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Gratz on beating the game in spirit! 

Hope you enjoyed it as much as I in making it! <3 Working on a from-scratch Javascript engine is a challenge for sure, but its super rewarding in the end, and each jam the workflow improves. 

There's a small 1 line variable typo that you need the 500 coins in the boat instead of the lighthouse sadly., got this mentioned in the Discord.

Never caught this in testing as I always put in my coins last thus triggering the cutscene condition when closing the UI. XD

Already fixed that in the patch that I'll post as soon as editing opens up!, Also been working on the general flow, as you mentioned the really slow start, making the first boat faster; but at a lower capacity. Stuff like Z-indexing on boats & having a button to select a stuck ship is also ready for to get posted :D

Edit: There is a small final dialog with sfx & showing ur final time for the leaderboard.

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I didn't think to try this. The last resource was drinking water, and I could only carry three on one ship at a time. And I was afraid that the ship would be destroyed on the way. That's why I unload the gold at the tower.
By the way, I really like the animation of the light of the big lighthouse. I came up with a similar concept, but I didn't have time to draw it and put it in the game.

I will try the patched version as well!

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> I will try the patched version as well!

Awesome, I'll ping this comment when the update hits, (if thats possible still) it'll be mentioned in the Discord for sure.

Water / Bricks can be a runtime killer if you didn't invest in boats :P

The lighthouse art, boats & villages got done by Cel. I'll forward the compliment to him :D & Fog VFX overlaying it is done by me.