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(+2)

That was alright! The mechanics are a bit strange, but I managed to defeat the reaper and light some of the towers. I'm not sure if I got all of them, but I searched most of the map.

I'm not sure why the attack seems to work from any distance as long as the enemy is active. It's an interesting decision!

It's hard to tell the dark floor and dark wall apart. Overall, the dark floors are a bit hard on the eyes with their scattered white-on-black patterns.

The atmosphere is amazing! Is is despairing, creepy, and unnerving! The soundtrack is also superb. It's melancholy, morose, and disturbing. It is one of the best soundtracks in the jam!

All-in-all, good work! Congratulations on the submission!

(1 edit) (+1)

The attack works from any direction due to my enemy’s using one large detection radius for attacking and being attacked. I found that the attack was a bit too difficult to line up when the enemies had a smaller hitbox for detecting the sword.


It is an unfortunate feature and I do plan to change it.


What I need to do is refactor the characters scripts using a state machine instead of the quick spaghetti code I threw together for the jam lol. The Boolean method is quick to code but very error prone. Also why the sword can get stuck attacking if you spam it.


thank you for playing and I am glad you enjoyed it despite its jank and being unfinished.


In future jams I will definitely adjust my scope to meet the time frame allotted.