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Phlegmlee

26
Posts
12
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A member registered Nov 17, 2023 · View creator page →

Creator of

Recent community posts

I did a quick fix after your comment, the door is glowing now, so when you see it, no you are not crazy, it wasn’t glowing before.


sorry again for the confusion, thank you for playing!

Sorry for the confusion, the initial room you spawn in has a door that opens. The enemies only spawn in the second room. When you spawn head straight, it’s the door right in front of the player on spawn.

Wow, this is fantastic, everything about it makes me happy.

This is insanely fun, great job, I love the movement especially.

Thank you for playing! Glad you enjoyed it. I am excited to continue working on it after the Jam.

Lovely game, great work!

Thank you for playing. Hope it was fun despite the lack of some features I had planned.

I agree with a previous comment that the missile controls are a bit weird without hitting M. Could switch the default to be the simple ones and give people the option to switch to more advanced instead?

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Wow! This was a lot of fun, love the art style and controls. Game is very intuitive and feels polished. 


EDIT: I really like that loosing a turret powers up the rest. I was worried and more stressed when first starting but after I realized it powers the rest up I left all but one alone to see how powerful they got.

This q is kicking my p!

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The attack works from any direction due to my enemy’s using one large detection radius for attacking and being attacked. I found that the attack was a bit too difficult to line up when the enemies had a smaller hitbox for detecting the sword.


It is an unfortunate feature and I do plan to change it.


What I need to do is refactor the characters scripts using a state machine instead of the quick spaghetti code I threw together for the jam lol. The Boolean method is quick to code but very error prone. Also why the sword can get stuck attacking if you spam it.


thank you for playing and I am glad you enjoyed it despite its jank and being unfinished.


In future jams I will definitely adjust my scope to meet the time frame allotted.

Thank you for playing! Have a great day.

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IDK if that is necessary, the game should just be 1 room, and a big (huge in the middle) lighter that omits no light. Then do some spooky sounds, bam, horror game.

Thank you for playing! I do plan on finishing it but idk how long it will take me.

Not too sure what to compare it to, if I had implemented the story the goal was to save your little brother from the center of the maze and then move on to the afterlife.

Thank you for playing! I hope to finish it.

You don't get the dash until after this part, but yes, that does solve the issue. This is the part right before grabbing the key to get dash.

Ah, I see sorry for the confusion, watching the video again I see one says soul and the other says just fire, I didn't see there was a difference before.

Sorry, I played it again with that understanding and you made a great game.

After some more testing I have to juggle the flames into various spots and in weird ways in order to trigger the door opening. I took a video.

I noticed that mechanic from the first room,  in this case I do have a soul fire in my lantern and I am still unable to get through the door. If I take the soul fire off of the door switch and have one on any other spot the door is locked but the hallway is open (the entrance to the right). When I put a fire in the spot to open the door it puts the fog wall up.

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I know this is a skill issue 100% but I can't for the life of me get the jump timing down. I am stuck.

Coyote jump seems to be implemented but its not lenient enough for people that suck at side-scrollers like I do lol. Like I said, skill issue.

Otherwise I like the art and music.

P.S. I did eventually get past the part, didn't feel good though.

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A lot of fun! I think I just don't understand the mechanics because in the third room with spikes separating the middle I put the soul fire in the goblet to open the door and it puts a fog wall up and I can't figure out how to make it go away, I have tried every combination of goblets. Image shows issue.

It is a bump mechanic, you attack by running into the enemies. Fun but leaves a little too much to chance for my personal preference.

I had a lot of fun playing, maybe I am missing something but I interacted with all the items I saw and never found the ones listed in the beginning, also it felt like the ghost showed up too early into the level. Sometimes it would show up before I even interacted with anything.

I died and got stuck in an infinite death loop unfortunately.

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Soundtrack is all thanks to Simone Miceili. He is super talented. Thank you for you kind words.