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(1 edit)

Thanks for the feedback CookieJar!
We didn’t have enough time for adding anything more for sound - if we did we would have spent some time differentiating the enemy hurt/shoot sounds from the player hurt/shoot sounds.
You’re definitely right about the shooting mechanic - it wouldn’t have been very hard to add a little text at the start that explained the controls. I naively expected players to look at the keybinding menu and thus see that there was an option to shoot.
Oh, also by “1” jam experience in the description, it means one jam of past experience, so this wasn’t our first.