Wow, that's such a good take to the theme! I absolutely love how you mixed the 2D and 3D with the palette. If you want, here is some feedback on some part of the gameplay :
- The npcs will go on your palette even when you are stationary, making you lose patience. Would be nice if they take in consideration the velocity ^^, this way you don't end up losing just because of the npcs running into your palette.
- The interaction with the warehouse items, the collision box for the palette seems to be very small, making it so you often have to take few tries before having it available at a warehouse "depot". I think just making the collision box slightly bigger or check for a greater distance in general, it would make a smoother experience.
That's it, honestly the game is very catchy and polished, I loved playing it! Congrats on your submission ;)