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Krahab

70
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5
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A member registered Aug 23, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing and for your feedback! The boars are meant to be passive creatures, targets for the archers to kill and gain coins. Since it's side scroller, we opted for no jump (there is simply no need), but a run could have beneficial I totally agree with you! Glad you liked it ^^

Thanks for palying and for the feedbacks! The enemies were probably the trickiest to create, we had issues with their respawn which broke the gameplay loop of the waves ^^'. They are very small and can often be tricky to see, so maybe highlithing them could have helped? 

Thanks for playing and for your feedbacks! We didn't really explain it but your "health" is your coin amount, the crabs will try to steal it from you. bit if you have no coin left and a crab try to steal, you lose :P 

Oh unfortunate hahaha, sorry for the inconvenience :'). We had many feedbacks on the tutorial, it's something we could definetly improve in a future build! The expensive wreck is the end goal, once you build it you win the game pretty much, there should be a cinematic but on the build we released for the game jam it didn't work ^^'. Thanks for playing and for your feedbacks!!

Thank you for playing and for your feedbacks! I agree for the money we didn't really give proper explanation on how to obtain. If the archers can't find any boars, the player won't obtain any money making it very random. If we continue it, we would definetly think about alternatives ^^

Alright sounds good, it's still a very good project good job!

Thank you for playing and for the feedbacks! I'm glad you liked it :P

Oh I thought it was synced🤣I was doing the same while playing hahaha. Never stop the grind I hope it works out well for your next project! I'm eager to see more! 

Thank you! ^^

Congrats on the submission! It's very nice overall I love the drawing mechanic for the travels :P. Here is some of my feedbacks from my playtests : 

- It's sometimes tricky to select the boat, having a keybind to directly select it/zoom toward it could be interesting, if you ever lose it in the vast world hahaha.

- Prices, from what I saw in my game, there is no price tag on the resources which makes it tricky to manage the resources. It could be interesting to have a small price tag or when you hover above the item, beside the name.

Apart from that, it feels polished and very nice, do you plan on continuing it or using it for other projects? 

Very nice! I loved it, I'm sure your future projects will be at the same level ^^Good luck

Fantastic ^^

Thanks for playing and for your feedback! We tried to make a web build but we had major issues with the water shader, everything was staggered and very not visually pleasing, it's definetly something we will try again though! 

What a submission, good job! Climbing on the chains is clearly my nemesis hahaha I had so much difficulty. I guess I need more practice for thoses ^^'. I really like the puzzles, with the storm/wind aspect, you need to time your move correctly but it's not too punitive. You can still win even if you miss a storm cue. I really like this, do you plan on polishing it further more after the jam? 

Hey that's a very nice submission good job! 

I played for a bit and here's what I can say, the "tides" feels a bit too quick, making each mistake very costly and losing the progression very easily. Instead of continually rising up, making it so you need to be extremely fast, maybe it could be slower or stay at the bottom of the screen for a bit before rising up. By doing so, it would allow the player to acknowledge the danger and act accordingly. Let me know what you think :P

For the rest, I think the movements are good! The platforms often blend with the lighthouse (white on white), even with the checker pattern, it's often difficult to clearly see the nuances. This could be fixed by adding a slight overlay or border to the texture ^^

Good job on the game it looks promising, are you planning on continuing it after the jam?

Hey that's a nice submission, good job! I do agree with LightningGrey, since you have to "spam" the arrow keys it feels a bit underwhelming and slow. Maybe with some visual feedback, for example animations for movement and attacks, it would feel more complete. I understand the design choice of turn by turn game and I think it's a very nice idea, though right now you can simply rush toward the end staircase and call it a day. Maybe having some sort of puzzle could be interesting and give more purpose to be quick and chose your path accordingly. For example, if we go with the classics, you have a lever to activate to activate the exit point. I think there is potential :P

I saw that you were working on fixes, eager to see more! Congratulation on the game and hope for the best ^^

Thank you for playing! I'm glad you liked it ^^

Very nice submission ^^ I really like the ambiance you made, and the child jamming to the music beat, is that intended (I was low key doing the same :P )? I didn't expect it to be this short, but it's actually really suiting for a game jam, well done! Do you plan on continuing it? If so is there planned features <.< ?

This is insanely good for a game jam! Congratulation on your submission ^^

The game is so catchy I've been playing it for a hour now hahahaha, the only thing that I think of is maybe more powerups? For example, instead of having 1 radius, you have a mirror sphere but you have /2 of your initial radius. Maybe some horizontal evaporators. Other than that, more water droplet types? Some with more health, or in angle instead of vertical. So many opportunities :P do you plan on continuing it? 

Wow, that's such a good take to the theme! I absolutely love how you mixed the 2D and 3D with the palette. If you want, here is some feedback on some part of the gameplay : 

- The npcs will go on your palette even when you are stationary, making you lose patience. Would be nice if they take in consideration the velocity ^^, this way you don't end up losing just because of the npcs running into your palette.

- The interaction with the warehouse items, the collision box for the palette seems to be very small, making it so you often have to take few tries before having it available at a warehouse "depot". I think just making the collision box slightly bigger or check for a greater distance in general, it would make a smoother experience.

That's it, honestly the game is very catchy and polished, I loved playing it! Congrats on your submission ;)

Congrats on your submission! The visuals are very nice, I really like that style, it kind of reminds me of Starbound? Gameplay wise, I had difficulty understanding where to go like how to reach the higher platforms? Overall it looks good, feels good, it's probably just missing some touches here. Do you plan on continuing it?

Congrats on the submission! That's a very interesting gameplay loop, I like it! 

The only feedback I would give is the camera control and maybe some sound effects, some typing SFX, some gibberish when the npc talks, if you plan on continuing after the jam I think it would definetly put your game forward! For the camera control, it felt a bit wacky sometimes, maybe using the arrows to rotate so you can still fully use the mouse?

Good job!

Very nice ;) eager to see it

Very nice game! The music add a whole new level to the game, making it even more serious B). Honestly I think it got some potential, do you plan on continuing it? Congrats on the submission and good job!

Thanks for playing and for the feedbacks, we're glad you like it ^^!

This is very nice submission, congrats! Ruderal Ideas said exactly what I wanted to say, the delay between the storms seems to be very small, making it very tricky to chose when you are a slow picker like me hahaha.


It was also our first time with Godot, how did you feel about it? And do you plan on continuing the game after the jam?

That's a very cool take on the theme, congrats on the submission! Lot of different characters and "story" going with them, that's very cool ;) The old lady giving all their coins hit the nostalgia hahaha, that was a good one ^^.

That's a very interesting game, I like the direction you took!
Artistic wise and story telling wise, it's very nice to have that much diversity in the different events, very well done ;)

I felt like the map was too big ^^' I couldn't find the endgoal so I just roamed and ended up losing :/  I guess it's time for round two then :P. Props to you, for a game jam it's very polished!

Insane submission, really well done! I really like the concept of having to repair different parts while having to keep yourself safe from the storms, do you plan on expanding it in the future? The only feedback I would say is about the player controls, I found them a bit difficult sometimes, but I guess it goes with being in 0 gravity ;). Good job!

Thanks for playing! I absolutely loved making that feature, it's very subtle and I don't think many saw it ;) good job for spotting it! Controlling units like that could be interesting, if we make the game more difficult it could be a nice addition^^.

Thanks for the suggestion and very glad you liked it! 

Oh I see, thanks for the explanation!

Congrats on the submission! The game is very polished good job ;) The sound integration is neat and the intro/death animation is very well done!

I think others have mentionned it, but having the obstacle come sideway adds a lot of difficulty, especially if you are near one of the side. Forcing you to be relatively in the center everytime. Another thing would be the obstacles, sometimes they were difficult to see during the higher levels (after 500ft when it's darker), it was tricky to see the smaller ones especially where they were coming at mach 2 ^^. Maybe having an overlay on the obstacle could help or making a warning to tell the player where the obstacles are coming from? 

I heard you were planning on making a new release, eager to see it! Well done and congrats :P

Very nice game! Congrats on the submission :P 

It's simple feature wise, but the intro is nice and gives you a nice context of what and where to go, that's very nice! Are the dinosaurs supposed to attack the player as well? Could be interesting if you also need to flee the dinosaurs and evading them by throwing food or something, basically going deeper in the resource management ^^. 

Very well done!

congrats on the submission! some of thoses levels are difficult hahaha, well done :P 

Could be nice to have some "pre-attack" visuals to know when an enemy is about to strike, I think it would help out a bit and be less frustrating when you die. I think it's a  project with a potential future,  eager to see more ^^

Very nice game! 

Simple, charming and very nice art, congrats ^^.

Congrats on the submission! Love the ending :P

The cooking reminded me of Sea of thieves, very cool ^^. I like how you interpreted the theme, focusing on the calm with the daily chores before the storm, it's very well done. Congrats on the game!

Wow, really nice submission!

I really like your take with the theme, I think many others are in the same situation as you :P.  It depends if you want to continue the game afterward, but I think having an outline or a popup when you can press F would have been great for feedback, making it a bit less stressful hahaha (I doubt that's the goal though ^^). Really well done and congrats on your submission!!

Congrats on the submission! I think it really suit with the theme and the gameplay is polished!

I didn't really understand how to counter the thunder ^^' but everything else is very cool! Keep it up!

Hello Sebkewmeszke!
Thanks for playing the game and for the feedbacks ;) 

I agree on your points, we had many many issues with the entity spawners so we might do a pass on it to resolve all bugs related to it after the jam. Thanks for the bug reports!!

Hello Jorava!

Thanks for playing and for the very nice feedbacks, I agree on all of them! ^^ 

We might do a pass on all the bug found and release a cleaner version after the jam :P