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(+1)

Never also it wouldn't fit the feel of the game

I see, maybe not one to speak for her, just to do the moaning and screaming sounds? 

(+1)

honestly it would still be a bad idea since some people have to play this game covertly and some random cow mooing during the scenes probably would be subtractive from the experience

(2 edits)

Voiceover, if added, then so that it can be turned off in the settings.

it won't be.

(4 edits)

Why not?
Make 2 versions of soundlib, and when game starting, chose one of them. Depend of settings.
In first there is a full audio. In the second some parts is silent.

Or make somthing like $lang for voice. With loud of voice audio, and everityme, when voice-audio is calling in game, use $loud to change loudness of voice. Voice audio will be a new code strings, and it will be easy to insert $loud in every new code string with voice callings. It will be really problem to insert $loud in old callings soundlib. But easy to new.

(1 edit) (+1)

Its a solo dev and he isn't hiring so continuing to argue this idea is truly fruitless.