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Update 3:

Performance:

* improved performance even more, wil keep working on this cause i want to be able to show huge battles, the bottleneck seems to be my bad scripting, so there is hope :)

Block Tiling:

* Nearby blocks of the same type will use tiling to show a more smooth and interesting surface for ships.

Tooltips:

* Added more tooltips with even more explanation how blocks work and what their stats are, this is influenced by the upgrade system

Bug Fixes:

* Fixed a bug where the copy function didn't receive the correct ship data and failed to complete and still use your scrap.

* Fixed many bugs created by optimizing performance.

* Fixed sounds being too loud, they were being played as 3D but the position was the same on all sounds :)

Possibly Planned:

* Blocks will get a bonus to a specific stat when they have neighbouring blocks of the same type: e.g. a hull block with 4 neighbouring hull blocks would get increased hitpoints.

* Player and Enemy will each have a base to defend in the future, the aim is to take down the enemies base. possibly the base will be a big static ship (without engines)

* Drones, new weapon, drones are single blocks that are propulsion driven and can be equipped with shields/lasers/weapons or even be deadly proximity mines

* A lot of new blocks and weapons will come when the current version stabilizes.


Thanks,

1ButtonWonder.