Update 3:
Performance:
* improved performance even more, wil keep working on this cause i want to be able to show huge battles, the bottleneck seems to be my bad scripting, so there is hope :)
Block Tiling:
* Nearby blocks of the same type will use tiling to show a more smooth and interesting surface for ships.
Tooltips:
* Added more tooltips with even more explanation how blocks work and what their stats are, this is influenced by the upgrade system
Bug Fixes:
* Fixed a bug where the copy function didn't receive the correct ship data and failed to complete and still use your scrap.
* Fixed many bugs created by optimizing performance.
* Fixed sounds being too loud, they were being played as 3D but the position was the same on all sounds :)
Possibly Planned:
* Blocks will get a bonus to a specific stat when they have neighbouring blocks of the same type: e.g. a hull block with 4 neighbouring hull blocks would get increased hitpoints.
* Player and Enemy will each have a base to defend in the future, the aim is to take down the enemies base. possibly the base will be a big static ship (without engines)
* Drones, new weapon, drones are single blocks that are propulsion driven and can be equipped with shields/lasers/weapons or even be deadly proximity mines
* A lot of new blocks and weapons will come when the current version stabilizes.
Thanks,
1ButtonWonder.