Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The feature set in this tower defense game is impressive and builds the foundations for what seems like a larger game coming up. A lot of tools to customize the particular tower setup the player wants, and strategize how to best defend the flag. 

Enemy logic on-point. Initially preferred the turn-based system of planning your tower defense design first, and then taking a deep breath and executing the autoplay function to see if it worked, but as the waves went on, did find myself wanting to have some autonomy on which enemies the towers would shoot.

Very much liked the economy system to purchase additional defense tools (like more towers / walls), and the RPG system of upgrading your tools. As mentioned, it's a wide-featured game.

The in-game tutorial and tooltips much-needed and appreciated to onboard the player in understanding the UI and gameplay system. Scene transition effect: amazing.

Constructive feedback for the expansion into mobile: I think art and sound could be upgraded (even just a better grass texture and a skybox). Usually I like fade-in / fade-out animations on UI, but for a game like this where one learns quickly from the enemy interactions and wants to build fast to counter them, the menu feels a little bit slow to keep up with the player's impulses.

All things considered, an ambitious entry befitting Anonymyst's high reputation. Fantastic.  #Chapter15.

(+1)

Thanks for playing and  the detailed feedback.

I did want to have different options for how the towers target the enemies - was even thinking of letting you control a tower.

Main restriction during attacking wave is you cannot have you build as the pathfinding can get very intense in 3D world.

I will take this feedback into account as I continue the mobile development, thanks again