It looks really good for a game made in scratch. The pixel art is really cute, and I love the squish/squash motion of the guy. The castle level was really difficult, and it would be nice if the hitboxes weren't so large, or if the friction wasn't so high, but I ended up getting past that and the remaining levels were really easy. There wasn't much change in each level. It is literally a one dimensional game (except for the time dimension), so it would have been nice to have some other interesting concept.