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Traveler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 2.333 | 2.333 |
Presentation | #6 | 2.333 | 2.333 |
Concept | #6 | 3.000 | 3.000 |
Enjoyment | #6 | 2.000 | 2.000 |
Use of theme | #7 | 2.167 | 2.167 |
Overall | #7 | 2.367 | 2.367 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice little puzzle game, but the collision detection was a bit too exact for me; I'm one who definitely needs some leeway. The respawns were incredibly snappy, which I enjoyed even if I then died again cause I didn't have time to react to the death. Not sure about the use of the theme but I could easily see, given how quickly the player respawns, that it could be used as a time travel mechanic where your last position becomes a statue that you can then use to help solve the puzzle - similar to how you can use your past self in Braid.
It looks really good for a game made in scratch. The pixel art is really cute, and I love the squish/squash motion of the guy. The castle level was really difficult, and it would be nice if the hitboxes weren't so large, or if the friction wasn't so high, but I ended up getting past that and the remaining levels were really easy. There wasn't much change in each level. It is literally a one dimensional game (except for the time dimension), so it would have been nice to have some other interesting concept.