Yee honestly I'm actually amazed that my E key is still working after all the playtesting I've done during development.
And regarding the making assets part that's 100% true and I feel the same way. Initially I just wanted to use the free assets as placeholders and make my own later, but even a game as small as this one required so much work and time invested (honestly I've learned a lot about scope creep and prioritization here) that in the end I went with them.
Now that I've got the basics down I want to focus on making 2D and 3D assets (probably 3D more, Blender and stuff).
But anyways, thank you very much! I'll keep at it, gamedev is actually really fun once it starts to make sense a little bit. Like not just once during this game (and the first one) I found myself working until 5-6 AM (with passion dare I say) and with my job starting at 9 hehe