Sorry for the late response... thanks a lot! I really appreciate this and thank you for taking the time to play my game :D I actually had fun making that little scene, I was like, eh, why not put a random boar here and a huntress lmao
dr.wickdwickz
Creator of
Recent community posts
Yep, I find your words to pretty much reflect what I've been thinking lately. A lot of hard work and little pieces of our soul (so to say) go on our creative endeavors, which a lot of times remain obscure and known mostly to us (even if people play it). I find the intimate relationship the creator has with its creation actually interesting, as I find myself nowadays in the role of the creator and not consumer. And not just the creating it part, but releasing it into the world as well. Even if it's just a silly little game, or story or any other medium of expression.
I agree with everything you've said, but that last paragraph is food for thought and I'll have to ruminate on it for a while. "Getting something out that would otherwise go unsaid" - thank you for sharing your insights.
I've just did a replay in 2 minutes, the music really is spot-on, it has a real cool vibe to it :D! I want to start making my own sounds as well, it looks like it's as fun as game development.
Unrelated, I found a new cool trick while replaying, if you are stuck in a step-object, you can slowly drag a new line under the ball and slowly raise it vertically. But by no means is this bad design or something, I actually enjoy it more like this as it allows to be a little bit creative and less frustrated hehe
P.S. regarding the start menu music, I actually got really excited when I've found it by mistake on freesound. I was like damn, this is the one lol. And the end music as well, which should had kept reverse looping until the credits end, but nope, the Web version refused to do as told hehehe. Actually, speaking of, I think I might have forgotten to credit the start one (even if it's cc0), I reckon I'll add it in a future build
Thank you very much for taking your time to play my little dialogue game (heh) and the time to write this really, really great review. Honestly, I'm going to save this one on my laptop and I'm probably going to revisit it when in need of some extra motivation while making games, especially on those days when the motivation feels nonexistent (which happens quite often).
Seriously though, I really do appreciate it. It wasn't the best day today but now it's a little bit better.
And who knows, maybe one day we'll both get to play each others games on Steam or something hehe.
Until we meet again,
Keep Making Games :D
YES! This is awesome. The art style is great, the music is amazing, the gameplay loop is addictive. What else should one want from a game jam game? In my books, this is the winner (and I've played some really nice games in this jam which I plan to play again the following days). But THIS right here, the theme is implemented perfectly and everything just works together as it should - chef's kiss. I'm really glad I've left this one as my last to play, so thank you.
Honestly, some future iteration of the game I would 100% buy it on Steam to play during those days where you just want to chill around and shoot the spaceship through the universe.
Great work!
Keep making games.
(heck yea, I'm bookmarking this)
Okay, I had some unexpected fun with this one, so thank you!
Projectiles work perfectly, the art is on point, music fits, honestly I really can't say anything badly about this. It feels professionally made, like maybe some little arcade game you would find inside another bigger game. The only thing missing (or I don't see it) is the theme, but oh well, who am I to complain about that lol.
Really good job, keep making games mister cowboy!
I like that it takes a little bit of practice to master to movement and once you do, well the game gets more fun. SFX sounds on point, the same with the art. And I think that the AI doesn't really pursue you, but instead you are the hunter lol, a different take on the old trope.
Anyways, this is cool, GGs and keep making games!
Oh wow, thanks for this. This feels like a breath of fresh air in the sense that I think this is the most creative game in this jam. Like really great job sir with the mechanics, art and music.
I do subscribe to what Phyrocast is saying, basically you can beat the game by drawing a straight line under the ball and then just push it from behind with another line.
But thank you for this, I had a good time playing your game! I just love your creativity.
GG and keep making games!
Hello, I love the atmosphere, visuals. the music and frankly the whole feel of your game. Just love them, I felt like in The Martian for some reason, all alone and trying to survive and explore the unknown.
From what I've read from the description, the mechanics seem to be pretty clever as well, but I couldn't figure out exactly what to do with the crystals or how to install stuff or use energy.
Nevertheless, thank you for this experience!
Firstly, a big congratulations on your first game jam man!!
Secondly, the music goddamn, it hits hard hehe. I'm still vibin' to it while writing this review.
Thirdly, I really like your implementation of the theme. Great execution of it!
Just an FYI you can shoot the ball out of the map (I think left wall somewhere you are missing a collision wall).
Anyways, great job and KEEP MAKING GAMES :D
Congrats on your first game jam, sir!
For the volume slider you need to use db_to_linear(AudioServer.get_bus_volume_db(bus_index)), otherwise the sound is going to go from one extreme to the other one when moving the volume slider.
I've enjoyed the game, I like your implementation of the momentum theme.
Level design could use just a little bit of more work, as it can get frustrating in some parts.
But bonus points for the settings menu and the different levels adjusted for different difficulties!
But thank you for this game and KEEP MAKING GAMES, sir!
The style reminds me a lot of Cruelty Squad, but you still managed to make it your own thing. It is quite the fever dream. Improving the AI might help a little bit, as they tend to get blocked on corners and you can spam the corner end to kill them. I've quite enjoyed this, so thank you. You singular or you plural? I don't really know. Anyways, yeah, solid
So after I got the police called on me by my neighbors (they probably thought I'm possessed or something after all the screaming) I found a new strategy: just blow your lungs out and you can push the ball. Probably it doesn't help that I was a long time smoker, should have invested some of my life points into cardiovascular exercises or something. Lmao.
But this game is creative as heck, I was genuinely surprised by it and the levels are well made. Aaand bonus point, you get to save your progress and come back later. GG MAN! I thoroughly enjoyed this and will come back later to try and finish all the levels.
And at the options part, same lol.
Getting drunk and driving simulator hehe
Jokes aside, I'm having a lot of fun with this game. It really gets you in the right vibe and 100% there is an audience for this. Like as a proof of concept this is really good and something I think kinda great to build on. I just love the weird physics in it.
Anyways, GG and keep making games!
Interesting little game! And from what I see it appears to be your first jam? If so, congrats my dude!
I love the music, I was vibin' a little bit to it. I actually went through the level twice to hear it again :D
One of the things that I felt was really missing was a timer of sorts or at least a hint that we are under time pressured. But nonetheless, good job! Keep making games!