Regarding the issue of L3 weapons: I think it can be used as a difficulty limit, and players can increase the room for choice in the game, such as weapon upgrade restrictions, corpse bullets, etc., which can allow players to gain more experience and points, but increase the difficulty accordingly. As entertainment players, you can choose to give stronger firepower to make up for their habit of killing quickly, and even not discard weapons when they die. However, this will affect the acquisition of scores, experience, skins and trophies.
As for the flamethrower, it has high power and low distance, and has extremely high damage benefits but needs to be close to the enemy, which leads to a surge in danger. Because there are no close-range AOE weapons in this game, the additional increase is also a compensation.
In addition, I feel that the weapon assignment should be adjusted. In many levels, there are many guns with the same name, and it is easy to accumulate L2 guns. The M machine gun is scarce in the second level and other places. There are more E GUN in the early stage, and relatively fewer B GUN, and the opposite is true in the later stage. But I personally feel that it is important to let players deliberately save a gun to upgrade through the level.
The problem of L2M machine gun has little impact, because have a second gun... If you encounter this problem, you are encouraged to switch weapons.
If there is a DLC, I hope to see such a level...
The protagonist entered the city and found that the ground was full of monsters. The only passage to go was the subway station, so the protagonist passed an amusement park, defeated a large number of electronic animations assimilated by iron meat, and there were also bumper cars rushing madly and even a mini BOSS. After passing the roller coaster track, he jumped out of the amusement park and came to the subway station entrance. Several soldiers helped guard the entrance. The player went along the subway and saw many landslides and derailed trains. He encountered a small BOSS: the infected subway train.
After defeating the train, the player came out of the subway and found that the surrounding area of the research building was full of fangs and iron meat carpets. At this time, a complete tank drove over, and the player jumped on the tank to defend against the enemy's attack. After reaching the edge of the cliff, the protagonist jumped over several stone pillars and came to the construction site next to the institute, encountering the BOSS of this level: the infected excavator.
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