Thanks for playing and the nice words. I agree with the faster magnet and more punishing fish. Unfortunately we started play testing way too late to get a good feeling for the game. Also solid point on the size/optimization. I think an engine like Godot would have been a bit more fitting for this (not including the benefit of a web game), but the rest of the team used this gamejam as an opportunity to learn more about Unreal Engine. Now that everyone has learnt a bit more of Unreal Engine, I hope our next step is learning to optimize it a bit more :D.