Cool concept overall with some pretty nice looking art. Good luck with the game if you all decide to finish this one up! :D
InsertNameHereGameDev
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Thanks for playing and the nice words. I agree with the faster magnet and more punishing fish. Unfortunately we started play testing way too late to get a good feeling for the game. Also solid point on the size/optimization. I think an engine like Godot would have been a bit more fitting for this (not including the benefit of a web game), but the rest of the team used this gamejam as an opportunity to learn more about Unreal Engine. Now that everyone has learnt a bit more of Unreal Engine, I hope our next step is learning to optimize it a bit more :D.
Thanks for playing my game on stream :D. I actually found out about the music loop bug after submitting it. I'm actually releasing a patch after the jam which fixes that issue as well as fix the issue where the sound effects mute button doesn't actually mute the jump sound. I'm not sure if I'll continue working on this (it's my first ever game), but it shouldn't be too hard to implement flying obstacles to the spawner code. I'll definitely consider it if I continue working on it, so thanks for the suggestion :D.
Really fun game with a really weird art style. I did as requested, put some vaporwave on and started blasting. A small issue I have is that the gun shoots a bit in front of itself, which means you can get boxed in and not do much about it. This doesn't really happen when you get the Machine gun though, so that's why it's a small issue for me. Also, I am lost at words for the ending :D.
Very good use of a 1bit style of pixel art. Also love the filter applied above it all, but that could just be because I really like CRTs for some reason. The controls are solid and using the Great dash felt pretty satisfying. I think the camera being a bit jumpy took away from the experience, but this is still a great game. Also, I fully agree with your notes on Godot :D.
Really amazing jam entry. The art is really unique and the overall experience is really polished. While I could go on about the art style and everything else, I think the most important part here is definitely the story. I remember back when [the virus of 2020 that shall not be named] was massive and we all were quarantined, I had lost way more people and had to grieve way more than ever before. This game recreates the feeling I had with all those deaths. I especially love how quickly all the bad stuff happens, because that's precisely how death usually works. It just hits you without any warning. I also like it when Azalea realizes that she could start up the sunflower field again, because Gabriel would have wanted that. Great use of backtracking, making the levels feel way bigger than they usually would.
I'm not crying, you're crying :-(