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Thank you for the comments. Yeah, I agree with you about the slowness. I tried making the vehicle move faster, but because I wanted to create a difference in the time periods, I had to speed up all three versions and the method I used made the future vehicle slide off the road on turns. (You can still see some of this when the future car turns a corner.) However, that issue should be solved once I implement the player actually driving as opposed to what I thought would be a simpler endless runner style. Regarding the level design, still working on that so sorry if you were confused. With the level here, I'm not sure how to show which option is actually better. However, I'm wondering if I created dead ends so you'd HAVE to switch maybe that would work. I'm also thinking I over-did the options so if you have only a couple of choices, it may not be easier to see right away which is better, but wouldn't take too many play throughs to test all options. That way, it would also be easier for me to add a mini-map or a "slider" to show how far into the course you are (similar to what Mario Kart has). Thanks again for trying it!