Thank you for trying the game. Appreciate the suggestions. My initial idea for this was a Mario Kart-style racing game where there were advantages to switching timelines, I'm still trying to figure out how to make that work as I'm not sure if it should be like a power-up or just a portal you drive into. The lack of racing elements is also the fact that I don't know how to do the AI yet for it. However, if I made the level design easier, having only a few possible switching points, that would also simplify designing the AI "brain" to compete with the player. I like your exploration idea though too. Maybe a race to collect items scattered in different timelines and see how quick you can complete it by jumping around and using the various road networks that exist in different times.