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Beat it in 9:25. I definitely had a couple "aha" moments playing this. It could definitely use more of a tutorial though. I was stuck in the first room for quite a while, and had to watch the walkthrough just for that level. The second room explains the snap mechanic better than the first room. Otherwise, it is really well designed. I love the pixel art, and the satisfying room-wipe transition. The jump-snap-rewind to jump over large gaps is a little tricky to master, but no jump is so difficult that it requires the utmost precision. It was a really enjoyable experience.

Thanks! Actually my idea was for the second room to be the introduction, but I thought that first time players wouldn't figure out instantly that the snaps can work as platforms, so I made that first level for that, but now I realize I was trying to solve a non-existent problem lol